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Acerola
acerola.gg
did:plc:tdfkl4k3gxrvltag6xnw4sm3
Writing compute shaders for godot compositor effects has been tiresome so I spent the past few days writing an interpreter for a wrapper language for glsl compute shaders to allow multiple kernels in one shader file
Here's what a separable blur compute shader file looks like with 2 kernels
2025-01-07T13:14:51.252Z