This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
Post
Derek Gour
dandybarbarian.bsky.social
did:plc:sesjbqg7mbxjwp6rb4zftnt5
Solved an interesting "Unreal Engine game pause logic" problem today.
How to manage multiple pause/unpause requests from player and game logic components?
Solution: Reference Counting for Pause requests. Each pause request is added to a list. The game is only unpaused when Pause List is empty.
2025-02-05T23:34:21.454Z