This is a heavily interactive web application, and JavaScript is required. Simple HTML interfaces are possible, but that is not what this is.
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Kelvin van Hoorn
kelvinvanhoorn.com
did:plc:mgqj54ent7kcvjvzadu67cq4
Still playing around with converting my skybox shader tutorial to #Godot. Most time has been spend on equirectangular texture sampling. In Unity you can convert it to a cubemap on import. However, here I tried using the texture directly. The coordinates are easy to calculate, but mipmaps not so 😬
2024-12-01T14:04:30.057Z